Sounds overhaul!

For the past two weeks, we have been trying to integrate a more professional system into the project for game audio.

We are using Wwise tool and it nicely sits with Unity3D. Wwise allowed a much more detailed approach and a very modular solution for the state driven music loops and positional sound effects. It took a little while to get my head arround it but it was worth it! Of course many sound effects will change and become more immersive, however for now I think it does the job!

Leave us some feedback on the audio aspect.

Next stop - reworking the NPCs, AI and variety.

Cheers

Andrej

Files

SiegeOfSupremes_SoundsOverhault.zip (135 MB)
40 days ago

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