Combat improvements coming our way

There has been some feedback since publishing the build.

One of the biggest things was being able to play the throw weapon animation even when the weapon was not present,  this was very misleading as new players thought they were performing melee hits!

Another thing, I have added a mechanic to be able to do a cleave attack on every 3rd hit. This should add some depth to combat.

That is all for now!


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