Day 2 features and improvements
Adding some improvements based on the live demo we had last week:
- 2 weapon spawners added spawning weapons on a 10 sec intervals
- 2 health pack spawners in the middle of the map
- Also removed the debug "Shift+D" for spawning random weapons
Hopefully this will assist the players in finding a weapon when they "accidentally" throw away their starting one :D
Enjoy and feel free to comment on the standing issues. This will certainly help me to focus and prioritise development better!
Andrej signing off
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